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      <title>Game Update</title>
      <link>http://www.everydayxna.com/forum.php?postID=58</link>
      <description>
I have done some more work to my Age of SIMpires game. I have tweaked the controls a bit and have added the dude from the Skinned Model tutorial. I can now click on him and tell him where to walk to. He is animated, but the animation only runs when the man is actually walking. Hopefully I'll have time soon to create my own characters which will be equipped with several types of animations including standing and looking around, waving, dancing, running, picking up stuff, etc... If any of you out there in XNA land would like to help out with the models, please send an email to webmaster@everydayxna.com , post your proposal in our forum, or drop us a line on our contact page .
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      <title>Age of SIMpires</title>
      <link>http://www.everydayxna.com/forum.php?postID=57</link>
      <description>
Well, I've started yet another game. This time, it's a top-down strategy-ish game. I've decided to take 2 of my favorite strategy games and combine them into one; Age of Empires and The Sims. So, I came up with Age of SIMpires. It isn't much yet, but I do have the camera & controls working. Plus, you can select from several different tiles and some basic models to load onto the screen. It also includes Path Finding capabilities. Check out the game page for more screen shots and details.
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      <title>Milkshape 3D and XNA 3.0</title>
      <link>http://www.everydayxna.com/forum.php?postID=54</link>
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I recently came across a problem where I had upgraded my projects from XNA 2.0 to XNA 3.0 and after the upgrade, none of my textures were loading for my FBX models. I had originally exported my models to FBX using Milkshape 3D. However, the MS3D FBX exporter is not compatible with XNA 3.0. So, instead of exporting my models directly to FBX, I had to export them to 3DS and use Autodesk's FBX Converter ( http://usa.autodesk.com/adsk/servlet/index?id=6837478&siteID=123112 ) to convert them from 3DS to FBX. I did this with all of my models and the textures are now showing up.
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    <item>
      <title>Project Hosting</title>
      <link>http://www.everydayxna.com/forum.php?postID=53</link>
      <description>
If you need a place to host your projects, we can do that for you. Just send an email to hosting@everydayxna.com and we'll hook you up. We'll provide you with a place to store your downloads, source code, images, etc... and we'll do it all for FREE!!!! We'll even set you up with a forum just for discussing your projects.
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      <title>Visual3D.NET</title>
      <link>http://www.everydayxna.com/forum.php?postID=52</link>
      <description>
If you're not much into writing code, but enjoy designing video games, you definitely have to checkout Visual3D.net It comes complete with the game engine and game designer GUI. You can create entire games with just a mouse using drag-and-drop functionality. When I first came across this site, I was blown away by the videos and screenshots that they display in their showcase and I'm sure you will be too. But, I was more impressed when I actually got into the program and started designing my own games. Be sure to check it out at http://www.visual3d.net or jump over to the download page and grab a copy. Visual3D.NEt v0.9.4 (Beta 4.0) was recently released a few days ago. I've just downloaded it and am excited to see what's been added.
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      <title>Picture Upload</title>
      <link>http://www.everydayxna.com/forum.php?postID=41</link>
      <description>
I've added the ability for you to upload and share your images and screenshots of your games. Just login using the link in the upper-right corner of this page. Once you've logged in, all you have to do is click the "Browse" button, locate your images, and click "Ok". When you want people to see your images, just send them a link to your profile page. When I have time, I plan on adding the ability to customize your profile. I think it would be neat to make your profile look like your game. But, that's just my thoughts. You'll be free to customize your XNA profile any way you want it.
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      <title>Multiple Brawling Bots</title>
      <link>http://www.everydayxna.com/forum.php?postID=36</link>
      <description>
I was wondering how my game could handle multiple bots in the arena at the same time. So, I dumped 25 other bots in there with me and the results were amazing. The game didn't slow down at all. I'm able to run around and smash up several other bots and still get an awesome frame rate.

I even added the ability to choose what color you want the frame of your bot to be. In my quick test with the 25 other bots, I simply told it to pick random colors for me. The screenshots don't show all 25 bots since I was pushing them all over the place. But, trust me, they're there. I'm going to do another test with 50 and 100 bots just to see what happens. Currently, I'm planning on designing this game for the Xbox 360 only which I can only have up to 12 players in a game at a time. But, if things work out, I might add PC compatibility and increase the number of brawling bots.
</description>
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      <title>Starter Kit</title>
      <link>http://www.everydayxna.com/forum.php?postID=27</link>
      <description>
I have put together a starter kit for anyone wanting to develop their own games using C# and XNA. It's just a basic world with a flat ground, arena walls, and a car. The starter kit is actually the beginning for a Battle Bots game I'm working on. You'll be able to follow it's progress here. The kit also includes the JigLibX physics system. The walls are semi-transparent, giving them a glass look and feel. They can be removed to allow you to drive around the entire map instead of being stuck within the arena that I have begun. The code is a bit of a mess and I promise to clean it up... eventually. But, until then, hope you enjoy. Download the starter kit here
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      <title>Forum</title>
      <link>http://www.everydayxna.com/forum.php?postID=2</link>
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As you can see, the xna gamer development blog and comments are working. Enjoy!
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